“Andrew Fray, a lead programmer at UK studio Roll7, makers of OlliOlli World and Rollerdrome, shared what they called the PS2 manifesto on social media earlier this month: “7-13 hours of content. Combine a few old ideas in a new way, or have one big new idea. No complicated character upgrade trees. Limited online, little post-launch support. 2 ish years, 30 game devs. Thanks for your money, on to the next one.” This attitude gave us so many weird classics 20 years ago, games that are difficult to imagine existing now, from Ico to Gitaroo Man. None of them were multimillion sellers but, crucially, they didn’t have to be”
https://www.theguardian.com/games/2024/feb/28/pushing-buttons-playstation-job-losses