“Final Fantasy VII Rebirth’ Director on Supersizing a Mythical Universe” – Jason Schreier (Game On, Bloomberg)

“To hit the graphical fidelity of Final Fantasy VII Rebirth required an exponentially larger team, where engineers and artists have specialized roles and couldn’t just get their hands on everything the way Kitase could in the 1990s.

“Now, if I want something to be created, I need to document my thoughts and ideas, communicate what I’m envisioning to someone who has the skills,” Kitase said”

https://www.bloomberg.com/news/newsletters/2024-03-01/-final-fantasy-vii-rebirth-director-on-supersizing-a-mythical-universe