“What makes Dragon’s Dogma 2 a fiery breath of fresh air” – Keza MacDonald (Pushing Buttons, Guardian)

“Some players have reacted with dismay to this game’s inflexibility, but I respect Dragon’s Dogma 2’s willingness to ruin your day from time to time. It doesn’t bend to your will; you have to work around its rules – even when, at the beginning, you don’t necessarily know what they are. At first you might be frustrated that, for instance, characters often tell you about intriguing legends and rumours, but the game never marks these things down on your map to tell you where you might find them. Then, as the hours go by, you might find yourself caught out in the wilds at night without a camping kit, and seek shelter in a cavern that turns out to lead to a crumbling mountain shrine, where you find an actual sphinx. You realise that if someone had marked its location on your map, you’d never have felt so awed when you first spied its glowing eyes in the dark”

https://www.theguardian.com/games/2024/mar/27/pushing-buttons-dragons-dogma-2