“Uncertain Future for Successful Austrian Employment Program” – Jan Petter (Das Speigel)

“MAGMA aims to change that, at least in Gramatneusiedl. The long-term unemployed in the town are guaranteed a job: That’s the program’s promise. Nobody is forced to work, but those willing to do so are paid the minimum wage and work either at a workshop belonging to the project or in a company that receives support from the state. And the whole thing is to cost the AMS less than long-term unemployment already does – around 30,000 euros per year. The hope is that the program will improve people’s lives, that they will reintegrate into the labor market, and that the work they perform as part of the MAGMA program will boost the local economy”

https://www.spiegel.de/international/europe/a-model-ignored-uncertain-future-for-successful-austrian-employment-program-a-0fde0a32-f7a3-4f04-9f65-368564b1a308

“Unearthing a Nuclear Scandal” – Sylvain Lumbroso & Tyler Wentzell (The Walrus)

“The three men played a critical role in the industry that enabled the production of atomic weapons, but instead of optimizing production to benefit the Americans, British, or Canadians, they knowingly slowed down activities for personal gain. If the Nazis had been quicker in their nuclear research, this embezzling might have had far-reaching consequences”

https://thewalrus.ca/unearthing-a-nuclear-scandal/

“Final Fantasy VII Rebirth’ Director on Supersizing a Mythical Universe” – Jason Schreier (Game On, Bloomberg)

“To hit the graphical fidelity of Final Fantasy VII Rebirth required an exponentially larger team, where engineers and artists have specialized roles and couldn’t just get their hands on everything the way Kitase could in the 1990s.

“Now, if I want something to be created, I need to document my thoughts and ideas, communicate what I’m envisioning to someone who has the skills,” Kitase said”

https://www.bloomberg.com/news/newsletters/2024-03-01/-final-fantasy-vii-rebirth-director-on-supersizing-a-mythical-universe

“When even PlayStation is cutting jobs, something is seriously wrong with games” – Keza MacDonald (Pushing Buttons, Guardian)

“Andrew Fray, a lead programmer at UK studio Roll7, makers of OlliOlli World and Rollerdrome, shared what they called the PS2 manifesto on social media earlier this month: “7-13 hours of content. Combine a few old ideas in a new way, or have one big new idea. No complicated character upgrade trees. Limited online, little post-launch support. 2 ish years, 30 game devs. Thanks for your money, on to the next one.” This attitude gave us so many weird classics 20 years ago, games that are difficult to imagine existing now, from Ico to Gitaroo Man. None of them were multimillion sellers but, crucially, they didn’t have to be”

https://www.theguardian.com/games/2024/feb/28/pushing-buttons-playstation-job-losses

“The tyranny of the algorithm: why every coffee shop looks the same” – Kyle Chayka (extracted in The Guardian)

“To court the large demographic of customers moulded by the internet, more cafes adopted the aesthetics that already dominated on the platforms. Adapting to the norm wasn’t just following trends but making a business decision, one that the consumers rewarded. When a cafe was visually pleasing enough, customers felt encouraged to post it on their own Instagram in turn as a lifestyle brag, which provided free social media advertising and attracted new customers. Thus the cycle of aesthetic optimisation and homogenisation continued”

https://www.theguardian.com/news/2024/jan/16/the-tyranny-of-the-algorithm-why-every-coffee-shop-looks-the-same

“The Story Behind the Rise of Hamas” – Das Spiegel

“What exactly does destroying Hamas actually mean?” wonders a source in Doha who is familiar with the negotiations. When Sinwar and Deif are dead? What happens if they are liquidated, but a new leader takes over control? Does the entire command structure need to be annihilated? Do all Hamas fighters have to be killed? The Israeli government, the source says, has thus far been avoiding all of these questions. Along with that of who should rule the Gaza Strip in the future.”

https://www.spiegel.de/international/world/a-gaza-conundrum-the-story-behind-the-rise-of-hamas-a-d9e30bb6-2295-45a1-825c-dbd0c43c3613

“Bluesky opens up to the world – but can anything really replace Twitter?” – Alex Hern (TechScape, Guardian)

“Threads is massive, but its user base is lurkers and influencers. Like being in the audience of a Marvel movie, you may consume some professionally produced content, but you’re certainly not going to form any lasting memories. For the past year, Bluesky has been pure posters, locked in a room with each other, deprived of much of the dopamine that they need to maintain their frenetic energy. And Mastodon is a community of commenters and reply guys, decentralised to the point that it’s possible to have a nice chat, but difficult to discern a conversation arising from within”

https://www.theguardian.com/technology/2024/feb/13/bluesky-twitter-jack-dorsey-social-network

“Microsoft is about to share a new ‘vision for the future of Xbox’ – here’s what that could mean” – Keith Stuart (Pushing Buttons, Guardian)

“Microsoft has effectively backed itself into a corner from which no escape route is totally desirable. In many ways, the smart thing would be to combine the business models of Sega, which abandoned console development after the failure of Dreamcast and became a third-party games publisher, and Valve, which stopped being a developer and became a digital platform holder with Steam. In effect, it could abandon the Xbox hardware and concentrate on bringing Microsoft exclusives to other platforms while maintaining the Xbox name for a streaming service accessible via PC, phones and smart devices. But that would leave a lot of extremely unhappy Xbox fans”

https://www.theguardian.com/games/2024/feb/07/pushing-buttons-xbox-future-phil-spencer

“The video game magazines of our youth are disappearing” – Simon Parkin (Pushing Buttons, The Guardian)

“This venue –and every publication is a venue with its own dress code and decor, its favoured clientele and font-choice aesthetic –felt more like the Garrick than a youth club: deep-chaired, wood-panelled, its resident critics ruthless and assured, unafraid to skewer whatever video game everyone else was busily fawning over. Edge’s writers became my tutors; they helped me develop a sense of taste, to recognise brilliance, and to mourn the distance between intention and attainment”

https://www.theguardian.com/games/2024/jan/31/pushing-buttons-video-game-magazines

“Video-Game Companies Make Workers Relocate, Then Fire Them” – Jason Schreier (GameOn, Bloomberg)

“Blizzard canceled its survival game Odyssey after six years in development largely due to its struggling technology. One factor behind those struggles may have been the company’s inability to retain or attract senior engineers, in part, because of a lack of remote-work flexibility.

But the hardest impact of this policy is that both companies asked people to move to southern California — where the rents are expensive and the cost of living is high — only to then take away their jobs.

Let’s say, for argument’s sake, that productivity does take a hit when people work from home. Maybe it’s especially hard for some disciplines, as managers have argued, and maybe it’s difficult to engage in creative collaboration on Zoom and Trello. Doesn’t matter. CEOs should recognize that no productivity boost is worth the short- and long-term repercussions of forcing people to move and then laying them off”

https://www.bloomberg.com/news/newsletters/2024-01-26/video-game-companies-make-workers-relocate-then-fire-them